Valentino, Timotius Eka and Purnama, James and Anthony, Randy (2019) Design and Development of Integrated Electronic Sport (E-Sport) Event Management Platform. Bachelor thesis, Swiss German University.
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Abstract
E-sport or electronic sport is competitive video gaming. Current largest e-sport competition based on its prize pool is The International 2018 with $25,532,177. In Indonesia, e-sport is supported by State Minister of Youth and Sports Affairs, Ministry of Communication and Informatics and Ministry of Industry. However, event organizers agree that current e-sport management platforms are limited to manage tournaments bracket and scheduling without capability to get event’s location information, finding sponsors and inviting players and workers. Therefore, the purpose of this research is to create a website to handle them and also integrate it with a database that contains information of e-sport community members such as event organizers, workers, players, sponsors, and tournament location providers. After website development is done, the website is tested with usability testing in order to prove the hypothesis. After the testing is done to ten samples (four event organizers, four e-sport workers and four e-sport players). All players and workers think this platform is easy to use and they will use it if it has already launched. However, some event organizers think that the platform’s user interface is not interesting and still have some missing features.
Item Type: | Thesis (Bachelor) |
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Uncontrolled Keywords: | Electronic Sports ; Event Management ; Event Organizer |
Subjects: | T Technology > TJ Mechanical engineering and machinery |
Divisions: | Faculty of Engineering and Information Technology > Department of Information Technology |
Depositing User: | Adityatama Ratangga |
Date Deposited: | 19 May 2020 14:09 |
Last Modified: | 19 May 2020 14:09 |
URI: | http://repository.sgu.ac.id/id/eprint/625 |
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