Kusuma, Adrianus Kevin and Purnama, James and Galinium, Maulahikmah (2015) Design and Implementation of Multitouch Algorithm Using Depth Camera. Bachelor thesis, Swiss German University.
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Abstract
purpose is to develop a design algorithm to recover multi touch on the surface. This research uses Kinect Xbox 360 as sensor to sense touch on the surface. The research can be applied in development of a new creative application that utilizes multi touch input. Using Microsoft Kinect SDK to get pixel data from every frame captured, and then process the image to sense touch based on depth data every pixel. After sensing touch process is completed, AForge library is used to extract touch points in the scene by using connected component labeling class. There is a scenario to test accuracy of extracted touch coordinate. An image is prepared with several dots, dots hold fix coordinate calculated by Adobe Photoshop, then touch points directed to the dots. The research result comes with deviation of x axis and y axis coordinate. X axis coordinate has 2.8 deviation while Y axis coordinate has 0.8 deviation.
Item Type: | Thesis (Bachelor) |
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Uncontrolled Keywords: | Tabletop[ Touch Surface; Depth Camera; Depth Sensing; Microsoft Kinect SDK; AForge; C#; .NET |
Subjects: | T Technology > T Technology (General) > T58.5 Information technology |
Divisions: | Faculty of Engineering and Information Technology > Department of Information Technology |
Depositing User: | Atroridho Rizky |
Date Deposited: | 20 Jan 2021 14:39 |
Last Modified: | 20 Jan 2021 14:39 |
URI: | http://repository.sgu.ac.id/id/eprint/1712 |
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