The Impact Of Digital Game Based Learning On Children Problem Solving Skills And Interest In Learning Programming (Case Study: Scratch Visual Programming Language)

Nazar, Arega and Purnama, James and Galinium, Maulahikmah (2016) The Impact Of Digital Game Based Learning On Children Problem Solving Skills And Interest In Learning Programming (Case Study: Scratch Visual Programming Language). Bachelor thesis, Swiss German University.

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Abstract

The purpose of this study is to find the impact of digital game based learning on children problem solving skill and their interest in programming. The case study of this research is Scratch Programming language.Scratch programming is a visual programming language and tool developed by MIT that is targeted for children age 8-12. A lot of study has been conducted regarding the impact of using Scratch programming language in the field of education such as mathematics and physics. This study is based on a research by Bulut Serin regarding the impact of Scratch programming on grade 5 students problem solving skills, the research that they have conducted conclude that there in no significance difference in children problem solving skills. This study uses qualitative and quantitative method to gather the data. The quantitative method is using Problem Solving Inventory which have 3 factors in problem solving skills avoidance, self-control, and self-confidence. The Problem Solving Inventory is used for pre-test and post test, and the qualitative is by focus group interview and evaluation. The experiment was held for 8 sessions with 90 minutes per session involving 30 participants. The conclusion from this study there is a significant difference in children problem solving skills, after the experiment children would like to learn more in programming, even though based on the low score of Problem Solving Inventory we could see that children age 9-12 have a low perception about their problem solving skills.

Item Type: Thesis (Bachelor)
Uncontrolled Keywords: Programming; Problem Solving Skill; Visual Programming; Scratch; Digital Game-Based Learning
Subjects: G Geography. Anthropology. Recreation > GV Recreation Leisure > GV1469 Internet games
G Geography. Anthropology. Recreation > GV Recreation Leisure > GV1469 Internet games > GV1469.2 Problem solving--Software
Q Science > QA Mathematics > QA76 Computer software > QA76.65 Visual programming (Computer science)
T Technology > T Technology (General) > T58.5 Information technology
Divisions: Faculty of Engineering and Information Technology > Department of Information Technology
Depositing User: Astuti Kusumaningrum
Date Deposited: 07 Oct 2020 14:30
Last Modified: 07 Oct 2020 14:30
URI: http://repository.sgu.ac.id/id/eprint/912

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